 #include "structures.h"


   extern void drawMap(int maxW, int maxH);
   extern void drawanimatedplayer(void);
   extern void drawAnimatedEntity(GameObject *entity);
   extern void drawAnimatedButin(GameObject *entity);
   extern void drawHud(int maxW);
   extern void drawString(char *text, int x, int y, TTF_Font *font);
   extern void drawmap2(int maxW, int maxH,  int imgW);
   extern void drawBackground(SDL_Surface *image, int x, int y,int maxW,int maxH);
   extern void drawLifeJauge(SDL_Surface *image, int x, int y, int imgW);


  extern Gestion jeu;
  extern Map map;
  extern GameObject monster[];
  extern TTF_Font *font;
  extern GameObject Butin[];
  extern GameObject Ninja;
  extern GameObject feu;
  extern GameObject feuG;
  extern GameObject shuriken;
  extern Input input;
  extern Hero player;
  extern Boutons boutons ;

  extern int EnnemyDeath;